This was a personal project inspired by Léon’s plant in the film “Léon: The Professional.” The leaves are from the “Plant” model from the Digital Tutors asset library. The environment model is the bedroom scene from Challenge # 21 at 3drender.com. I modeled the terracotta pot, painted the textures for the plant and room, and set up materials and lighting. I used subsurface scattering, global illumination and final gathering to achieve the result.
I painted the textures and created materials for the robot. I also created the lighting setup for the robot’s headlight.
QA-ARM-A: Final Shots, lighting & compositing
I set up the lighting for these shots and composited all of the elements together. Other team members created the sparks effect, and helped tweak the motion blur of the hands moving at the back of the tunnel in the hand slap shot.
Maya, Photoshop, nuke
This was a personal project and I created every detail in the final image. This includes the background photograph, modeling, textures, lighting and compositing.
Maya, Mari, renderman shading language, python, qt designer, nuke
The Rusterizer is an art-directable and semi-procedural tool for generating rust surfaces that I created for my masters thesis. This shot is a time=lapse animation of the Rusterizer shader’s age attribute. I textured all models except for the hardhat and clipboard. I also modeled the alley and lit the scene. Another student modeled the robot and all of the props in the alley.
Maya, Mari, mudbox
This was a personal project. I created all the models, painted the textures, and set up materials and lighting.